Sam, Kranny, Reuben discuss the upcoming Pro Tour Avacyn Restored, MTGO Cube and TPF drafts, and a bit about that changes that will be happening to the podcast soon.
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In this episode, Sam, Kranny, and Reuben discuss Avacyn Restored, and how it will impact the standard and cube formats, as well the debate on Mana Leak, and field a few reader’s questions.
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In this episode, Sam, Kranny, and Reuben discuss a few of the cards from Avacyn Restored, and how they will impact standard and legacy.
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Due to a drastic oversight on our part, we neglected to shout out someone very near and dear to our hearts, the 4th member of The Bridge, and the podcasting community’s little angel, J-Cal (@iamjcal on Twitter).
In this episode of In Contention, Sam and Reuben trick Kranny with a fake preview card, and we discuss the MTGO Cube, REAL spoilers, Reuben’s new magic video series on Starcitygames, and even Kranny’s new cat with a very Magical name.
The Newsening – http://www.youtube.com/watch?v=AZUCbeeAx_Q
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In this episode, Sam and Kranny talk about what games were currently playing, sprites vs 3D, video game music, and what game’s we’d like to see re-released or re-made.
In this special episode, Sam, Kranny, and Reuben talk about the MTGO cube, discuss card choices, archetypes, and how they thing the MTGO cube will play out.
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In this episode, Sam, Kranny and Reuben discuss the last few weeks of events, GP: Indy,SCG: Dallas/Fort Worth, GP: Nashville, and look forward to SCG Baltimore Invitational, and to MTGO Cube.
Thanks for tuning into another episode of In Contention! In this videocast, Reuben and Kranny play some games with Kranny’s new Momir Basic cube. If you’re unfamiliar with the format, there’s a brief explanation at the beginning of the video and during gameplay. Kranny has a follow-up article which will be posted on www.gatheringmagic.com in late March or early April. Enjoy!
Note: we had some techical difficulties and ended up losing about an hour worth of footage. We were able to salvage a match, but the angle and lighting are slightly awkward. If there are requests for additional Momir matches, we will happily record more!
In this episode, Sam, Kranny, and Reuben discuss the results of Ohio Magic Weekend 2012, GP: Baltimore (AKA GP: Mos Eisley), and talk about some of the issues that taxes pose for Magic players.
In this episode of In Contention, Sam, Reuben, and Kranny discuss the results of both Pro Tour: Dark Ascension, and SCG: Cincinnati, as well as gearing up for next weekend’s Ohio Magic Weekend.
In this episode, Sam, Kranny and Reuben discuss the results of the SCG in Richmond, talk about what to expect for standard and legacy this weekend in Cincinnati, Kranny’s cube article, and try out the delicous and exotic kit-kats sent in by Simon Noreika (@gigantomancer) from Japan.
Comic Town and the In Contention team are pleased to announce Ohio Magic Weekend 2012! Come join us for a weekend of Modern and Legacy in Columbus, Ohio. All event details are in the flyer below. If you have any questions, please don’t hesitate to post them here! Additional details will be posted here or the Facebook Event Page as they’re available. We hope to see you there!
My name is David Gardner, and I was one of the four lucky souls who split top four at Modern Warfare. Now, before I impart my musings and potential wisdom, here’s my grain of salt. This is my first ever Modern tournament. I also built my deck the week of, playtested against a grand total of three decks (Jund, U/R Storm, and Exarch Twin). Not only that, but my Magic career for the past year or so has been pretty much filled with Commander slinging with only about 4-5 FNMs to show that I haven’t given up on non-casual Magic completely. Now, that being said, the Martyr Proc list I built had a great deal of thought and research poured into it, and I spent quite a few hours in that week pouring over forums and daily videos on Youtube.
Now a quick aside on nomenclature.
As discussed on the car ride to the tournament, Magic decks in recent years have had really idiosyncratic and unimaginative names. Jund. Boros. Faeries. Elves. Really? Toast was possibly the latest nifty name, and it turned into Five Color Control, which might be the derpiest name of them all. Long gone are the days of Pebbles, Junk, Scrambled Eggs, and the like. In the fine Magic tradition of naming decks after breakfast foods, I propose renaming the generic Martyr-Proc deck Pop Tarts. You have to pop the Martyr (who is obviously a tart of a woman)…geddit?
Anywho…
My love affair with Martyr of Sands started when it was previewed. I failed to play it in the standard it was legal in due to…something…I can’t remember what I had for breakfast, but I remember there being a good reason. I couldn’t play the WBR version Conley Woods made a couple years back because of not having the duals (and not giving a crap about Extended). So when I saw Martyrs being played in Modern, I squealed like a Japanese schoolgirl at Cthulhu’s family reunion. There are few things I like more than gaining a crapton of life, mono white control, and white weenie, and this deck was all three rolled up into one techy little pile. Plus I got to run snow covered lands. It was like Christmas. I ripped apart my Mangara of Corondor EDH deck (something I’d promised myself I would never do), sleeved up my 75 with some added tech, and managed to get my final three Proclamation of Rebirths before they went up drastically (with much help from James Mann at The Realm in Mansfield).
My board was mostly an untuned heap of hate for general stuff. Leyline of Sanctity is just amazing in the metagame right now, and I’m waiting for it to see more popularity, because it hoses not just Lightning Bolts and Grapeshots but really good stuff like Gifts Ungiven and actual answers to this deck like Nihil Spellbomb. I found myself boarding it in quite a bit, and part of me wants to put at least one main…although that’s probably bad. Disenchant is in over Stony Silence. Stony Silence seems to be the go to anti artifact card that I’ve been seeing in MartyrProc/Pop Tarts boards during my research for the deck, and I don’t understand why. In a similar vein as the discussion of Grafdigger’s Cage and Pithing Needle in the latest podcast, Stony Silence just sits around shutting off a strategy until they find a way to deal with it and win. It also doesn’t stop Affinity from swinging at your face, which can, ever so occasionally, matter. Disenchant just flat out nukes an artifact or enchantment (there are some like Night of Soul’s Betrayal and Rain of Gore that matter a lot), meaning it’s proactive and more removal against Affinity, which can occasionally blitz us out before we stabilize. So, explaining the one of Felidar Sovereign in the board…I’m sure some of you noticed Proclamation of Rebirth go from a dollar rare to a $10 card last week. I figured there would be scads of Martyr at Modern Warfare, and decided to board the match breaker, because I really hate going to time. Luckily, I didn’t have to debase myself by actually casting a really substandard mirror match breaker, but it’s there as a reminder that I do occasionally have flashes of genius or stupidity (and I’m leaning towards the latter). In any case, I’d rather have another Rule of Law.
Round One: U/R Storm
Game one started with me getting a decent aggro start with a few Squadron Hawks and a Student of Warfare. However, he went off turn four, but either fizzled or figured he’d get me for the rest later, only Grapeshotting me down to five. I was confused, but took the opportunity to Martyr back over 20 and beat him to death.
Game two I had a decent start, getting a Martyr off for 15 turn two, then beating with a Serra Ascendant. I also dropped a Leyline of Sanctity, making me feel pretty good about my position. However, he went off, Grapeshotting my Ascendant in the process, and then getting 20 goblin tokens. It took him three turns to beat me to death, and he was at five from Squadron Hawks, but die I did.
Game two was a little slow. I had the Squadron Hawk beats, augmented by a Student of Warfare, but he used Gifts Ungiven (should have boarded the Leyline of Sanctity), offering me the following split: Wrath of God, Hallowed Burial, Academy Ruins, and Engineered Explosives. I gave him Wrath and Academy Ruins. I do admit, I mis-split, and in retrospect should have made him pitch the Ruins and Hallowed Burial, but hey. He blew up my board of one drops, then popped his Explosives back on top, leaving me with a lonely Squadron Hawk and him at 13 with a Squadron Hawk in my hand. I’d been holding on to two Proclamation of Rebirth, however, so I used one to pop back a Martyr of Sands, and two Serra Ascendants (at 17 life due to a counterswing from Martial Coup tokens and Martyr being countered, so it wasn’t awesome). I then bashed in for a little while, double Path to Exiling a Celestial Colonnade (his threat density was really low, so these got stuck in my hand), eventually getting him down to fourteen before he Martial Couped again, getting five soldiers. I popped Martyr in response, going to over thirty with a Squadron Hawk, some one drops, and a Proclamation of Rebirth in my hand and six mana (including a Mistveil Plains). I topdecked Ranger of Eos, played two Serra Ascendants and a Squadron Hawk (getting a Hawk into my hand from the graveyard due to Mistveil Plains), then passed. He tried to Gifts for an answer (possibly forgetting about the Engineered Explosives in his graveyard that he could have gotten back with Academy Ruins), whiffed, passed, I swung him down to one, dropped Ranger of Eos, grabbed two more Serra Ascendants, and had a diversified enough threat base that he couldn’t Explosives for more than half my team (and, more importantly, not all my fliers as he had a bunch of soldier tokens from Martial Coup still).
Side note, this matchup does actually warrant boarding Leyline of Sanctity due to cards like Mindslaver which is really the only threat worth worrying about in this matchup, especially since my other removal usually only has to deal with 1-2 more actual threats. Plus, it blanks Gifts Ungiven, which humors me to no end.
This was against a friend and playtesting buddy of mine, Chris Gibson (8th place if you want to look at the decklist), and I hate playing against friends in big tourneys. Whatever. He stormed out on turn three with a Pyromancer’s Swath for far more than my measly Martyr had gained me (if memory serves, it was close to 30). I usually punt game one versus storm anyways, hence siding in ten cards…
Game three also started with a Leyline of Sanctity in play, and I started chipping away with Squadron Hawks and Student of Warfare, going to over 30 life with a Martyr of Sands. I drew a Rule of Law, and felt really secure in my board position, only to have one of those gut wrenching moments when he Echoing my Rule of Law, and proceeded to start the Super Saiyan storm of epic proportions, complete with a Past in Flames to flashback the Echoing Truth (and about 10 cards in his graveyard) to bounce my Leyline. However, the Hynerian gods or the Force or something was looking out for me, because even after drawing 11 cards (at least 5 of them off of Sleight of Hands or Serum Visions, so he was digging too), he failed to draw a Grapeshot, and had sided out Empty the Warrens. His giant storm count came to naught, I dropped the Rule of Law back the next turn, and he scooped. Better lucky than good, but man that was not the kind of game I like playing.
Standing 4-0
Round 5: Coalition Control
I was facing one of two other undefeateds at this point, and Doug Linn was kind enough to do the math and figure out that we could both draw into top eight. We decided to draw, forgo playing, and get delicious, delicious Subway.
Standing 4-0-1
Round 6: Affinity
We drew into top eight, but played for funsies anyway. Game one I got a couple quick blockers, including my Weathered Wayfarer, Squadron Hawks, and Kami of False Hope to stall before I could go to twenty something with a Martyr with a Martyr on board. He sacced half his board to Arcbound Ravager then sacced his ravager to itself to make a 12/6 Inkmoth Nexus with Cranial Plating. Before blockers, I used my remaining Martyr of Sands to go over 30, then blocked with a now 6/6 lifelinking Serra Ascendant, essentially 5 for one-ing him and going to 38 life. The next turn, I played Proclamation of Rebirth getting back Martyr of Sands and two Serra Ascendants. His defeat came on 6/6 lifelinking wings soon thereafter.
So, evidently not playing Round Five was not looked upon favorably by the fates. My round five opponent and I met again on the fields of battle for some seriously screwy Magic. I traded playing a lot of guys, him wrathing (or Damnation-ing, or Firespout-ing, or Shriekmaw-ing), then me using Squadron Hawk + Mistveil Plains, Emeria, the Sky Ruin, or Proclamation of Rebirth to refill my board. Nothing really went anywhere for a long time, until he got Withered Wretch and started ripping my graveyard recursion a new one. After Godo, Bandit Warlord and Mr. Batterskull hit the table, I kinda gave up, but was over 40, so kept going. I finally killed the Withered Wretch and got a Kami of False Hope so that he couldn’t attack profitably (and both of us forgot how good equipping Godo to the Batterskull would be). I then Ranger of Eos-ed for two Serra Ascendants, then finally sealed the deal after a long, hard fought game.
We then drew in top four, and I used store credit for standard cards, went home a little richer, and went for dinner/breakfast with Team Mansfield.
In hindsight, I was lucky as hell, but my deck does have a very good matchup against a lot of the metagame. Control can fold to the crazy amounts of recursion this deck has, Aggro folds to the massive life gain, leaving my sideboard to hate out Combo (notice me siding in 10 cards against Storm). I’m not saying it’s the best deck in Modern (I think the format is too diverse for a “best deck”), but as far as midrange goes, I think it’s the top in its category. Sure, it loses (I lost a helluva lot in playtesting, let me tell you), but it also has a pretty good margin for error given by Martyr of Sands gaining me metric craptons of life. That extra life probably allowed me to not make the optimal plays a few times over the course of the tournament and still come out on top. That’s why Martyr is my Tart.
In this episode, Sam, Kranny, and Reuben discuss some of their favorite cards from Dark Ascension, the results of the Food For Africa 1k charity tournament, and a few updates for Modern.
In this episode of In Contention, Sam, Kranny and Reuben discuss last weekend’s modern tournament results, Dark Ascension spoilers, and GP Orlando’s amazing top8.
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The In Contention and Comic Town crews teamed up for yet another $500 Modern tournament this past weekend! 61 players showed up to battle in Modern Warfare 2. Below are the final results with links to the decklists. Enjoy!
Top 8 Decklists
My name is Justin Calhoun, and I recently top 8ed Modern Warfare 2 at Comic Town in Columbus, Ohio. I have not played much competitive magic since attending Pro Tour San Diego in 2010. Instead, I have focused my time on master the arts of durdling and drinking while making my podcast which can be found at www.mtgbridge.com
Author’s Note: This podcast is highly offensive and not safe for work. If you are easily offended and want real magic content listen to In Contention or some other more serious intellectual cast.
The week before the tourney I had no decks built. Luckily Kranny offered to give me a full 75. I looked up MTGO daily 4-0 decks and decided on this spicy one:
Aside from results from a few dailies, there are no decks which are dominating enough to sway my decision in playing one deck over the other. This deck has Snapcaster Mage, Cryptic Command, and Tarmogoyf, so it should pratically pilot itself, right? Playtesting involved watching Peter Johnson play approximately 3 dailies with various Tron decks that had no similarities to my deck at all. I knew I was not prepared but had to play aggressively and hope for the best. Read the rest of this entry »
In this episode if In Contention, Sam, Kranny, and Reuben have a War Elephant Gift Exchange, discuss the banned/restricted list changes in Modern, discuss the rules changes to the IPG, and the store-run PTQs.
In this episode, Sam, Kranny and Reuben discuss the Alex Bertoncini cheating scandal, Magic Online foil prices, Christmas and MTG, and Reuben invents the worst hashtag ever.
Reuben was out and about this week, but Sam and Kranny went on without him, discussing the Modern banned list and possible updates, some tweaks to OP, why Legacy is cooling off, and some other podcasts to listen to.
In this episode, Sam, Kranny, and Reuben discuss a follow-up to the OP changes, the first day of World’s, and go through some of the history of Magic, discussing some of the rarities and early set releases.
This week, Sam, Kranny and Reuben tackle the OP changes, give props to a a friend who won a PTQ, recount what they are playing in Standard, and delve into both Cube and Horde Magic.
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In this episode, Sam, Kranny, and Reuben discuss the awesome new standard format, how Modern is shaping up for the PTQ season, and Sam’s just gig on SCG Live! Also, the amazingness that is http://magiccardswithgooglyeyes.tumblr.com/
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In this episode, Sam, Kranny, and Reuben discuss how states went, and what could be done to make it better next year, what’s happening in standard, a recent letter to the community about Planeswalker Points on Channelfireball, and give shout outs to the other podcasts they participated on during their hiatus.
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How to Never Say Die: An Innistrad Sealed PTQ Report – 1st place
Hello again! Well, that took less time than expected; in my last article I was intent on writing up the things that I learned about Innistrad sealed each week as I tried to qualify for the Pro Tour. Now that I am qualified, (on my first attempt, no less!) I’m not really sure what the future holds as far as what I’ll write for the site. I want to continue writing, as I enjoy it very much. However, I could also very much use about a month off of competitive Magic to get some other things in my life straight. Luckily, during MTGO prerelease season, I recorded 3 succulent Sealed Deck events, and will be posting those periodically along with my comments. So until those run out, there is nothing to worry about! (As long as you enjoy my content, that is).
I guess the first thing of note is to post the results of my sealed deck exercise from last week. This is what I came up with at the event proper:
To me, the pool comes down to the U/B build, the B/R build, or the U/B/r build. White is strong, but it is a trap in this pool. It provides you with solid creatures, but all of them are glutted at the 3 drop slot and many of them are double costed. No matter what color you pair with them in this pool, you end up with an extremely awkward curve and bad mana. I decided to go with this build because it was the most consistant and synergistic build I could come up with. I unfortunately did not have access to Shimmering Grotto/Traveler’s Amulet, and thus could not both cleanly splash red AND play Nephalia Drownyard. Of these options, I preferred being able to consistently cast my spells on time, since this format really punishes you for stumbling on mana. Read the rest of this entry »
Hello everyone! Welcome to what I hope will become a regular piece on the over the next couple of months as I try to qualify for the Pro Tour during Innistrad Sealed PTQ season. Here I will share my thoughts on the format and how they develop as I continue to play more and more Innistrad limited; both sealed and draft. I hope to accompany this later with a few Sealed and draft walkthroughs once Innistrad releases on MTGO, but for now, just general thoughts and opinions will have to do. So, let’s get started!
My prerelease weekend began with a midnight draft at a local comic shop. We had a shocking number of entrants (54), and I had plans to participate in a Sealed Deck event at Comic Town at 10AM. It was going to be a long night. Read the rest of this entry »
In this episode, Sam, Kranny, and Reuben discuss the results of the Modern Warfare tournament, the bannings in Modern and Legacy, and their favorite cards from Innistrad.
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Steve Aleshire vs Andrew Morrow (won)
Ryan Devlin (won) vs. Doug Linn
Doug Prosak (won) vs Jon Johnson
Mike Lanigan vs. Riley Currin (won)
Each of the players who lost in the top8 took home $60. The four remaining players split the top4, and each took home $95. Below are the top 8 decklists. Read the rest of this entry »
I love cubes. I love every kind of cube. I just want to build all of them, but I can’t. I can’t build every cube.
But I can try.
I’ll give a brief Cubers Anonymous introduction speech and get right to it. I’ll cube with any list, with anyone, anywhere. I have nearly consigned myself to the fate that I will not be on the Pro Tour or win a Grand Prix. It’s not that I don’t believe I am capable of winning at high-level play, it’s just that I don’t think that’s where I am in my Magic career. I’m 28 years old, recently married, and can’t dedicate near the amount of time I did in the past to grinding big events. Throughout my career I have enjoyed multiple facets of Magic including trading, commentating, writing, playing, and constructing. In the last few years, however, I have found the area of Magic that truly encompasses everything I am as a gamer. I came to cube.
My cube group meets once a week at my house. Our group is about 15 strong and we typically get 8-12 people every week. In most cases we simply draft my main list, though I like to mix things up by offering alternate formats and cube lists. In my first foray into theme cubing, I explored the idea of constructing an Artifact cube. The group was very receptive to the idea and we enjoyed several hundred drafts with it over the course of the year. I later went on to construct a tribal-esque cube which highlighted combat above all other strategies. I like the flexibility and variety I can offer my drafters by giving them different formats to play. It helps keep things new and exciting and allows me to really flex my cube building muscles. It’s especially fun when I can take all of my testing data from the group, refine a list, and show it off at a PTQ.
Last year I picked up a collection from a friend which included some fun Vintage cards including Mana Crypt and a Beta Fastbond. I don’t run either of these cards in my list because I feel they’re too powerful, though my thoughts on power in normal cubes might be better left for another discussion. So what was I to do with these cards? I debated simply adding power to my cube and mixing things up a bit with my group. After running the idea of a ‘Power Expansion Pack’ – in which I add 20-30 cards to the cube to make it ‘powered’ – by my team, they told me they would rather play in an unpowered environment. I decided to see if there was a possibility to take all the cards which were essentially ‘banned’ and create a smaller and very finely tuned 360 card cube list for when we feel like drafting more powerful and explosive decks. Several members of the group seemed to be more receptive to this idea.
As I began jotting the list down for this cube, I noticed my color curve weighting heavily in the artifact and blue sections. I also noticed that every time I wanted to add a big card effect to the list, it was fighting against aggro cards. My solution? No aggro cards. Only broken decks doing unfair things with big spells need apply. Read the rest of this entry »
In this episode, Sam, Kranny and Reuben discuss the results of Pro Tour Philly, what should happen to the Modern format, as well as the huge changes to the rating system, and the SCG tournament series structure.
We recorded an episode about Gen Con, FTV: Legends, and Modern mere hours before the PT: Philly and the banned/restricted announcement game out, making most of the modern talk obsolete. Still, there was some good discussion, so we posted it as is.
Hello! My name is Kyle Engleson, a compulsive cube drafter and enthusiast, and earlier this week on Twitter I asked if there would be any interest in a cube draft walkthrough. Thankfully, the interest was there and Kranny offered to host the article.
The cube used in this draft is 540 cards, built to support 12 players, but regularly hosting 6-8. I like the additional flexibility the larger cube size has over a 360 card cube. Today we did a team draft, with teams chosen at random after the draft. For this draft we tried something new. We implemented the “1 Planeswalker per drafter” rule, meaning we separated all of the Planeswalkers, made 44 card stacks, and then shuffled one Planeswalker into each. That way, players won’t automatically know where their Planeswalker is, and everyone is guaranteed to open at least one. I’m not sure if we’ll keep the method, but we wanted to try it out. My cube list can be found here.
The Magic community is abuzz with discussion on the up-and-coming Modern format. Without so much as a single tournament to draw results on and a vastly different card pool than Legacy and Extended, the format is just about as wide open as it could possibly be. In our last couple blog posts, Sam and Reuben explored Gifts Control and Exarch Combo, but I’m more interested in resolving 7 mana spells. The two decks I have my eye on are Ideal and Tooth and Nail. In this post I’m going to go over a few different builds of Tooth and Nail that I’ll be throwing against the gauntlet and my thoughts on how it might fare in the new format.
When building around a card that has already seen tournament play, it’s a good idea to benchmark against previous decks. In this case, however, I don’t believe previous tournament results are going to be very useful. The tournament data is nearly 8 years old – from a time when Affinity was the deck to beat – our card pool is about five times as large, and our kill conditions and acceleration will look completely different. The only real similarity is the fact we’re looking to resolve a big spell as early as we possibly can. On the other hand, I think it’s important to look at the lists to understand the number of Tooth targets, accelerants, and Wrath/removal effects. That being said, let’s look at the core components of our Ideal Tooth list.
There were a few other configurations, but this should give you a good idea of what the deck has had access to in the past. In most cases, 5-6 good Tooth targets were ideal. So what has changed?
The first thing we need to remember is that we want to win as soon as we resolve our Tooth and Nail. This means cute stuff like Trike + Vampire or double Yoseis probably isn’t going to be good enough. I believe Sundering Titan and Kiki-Jiki still have a place in the deck, but I think we’re looking at an entirely new school of win conditions this time around.
Our new plan is to either completely lock our opponent out of casting spells the rest of the game, poison them with a giant Colossus, or attack for a billion damage with Hussar/Pestermite tokens. It’s pretty safe to say that if we resolve our Tooth, our opponent isn’t going to have much of a shot of winning the game. The number and type of kill conditions we play should not be affected by the colors our decks play, but it’s always nice to be able to hard cast them should we get our Tooths Extirpated or Thoughtseized away.
The Mana Engine
There used to be two schools of thought on the best way to power out Tooth. You were either on Team Urzatron or Team Cloudpost. Lucky for us, we have 4 more Loci in the format which makes our decision pretty easy. I believe the 12-post shell is the best way to go for this deck. Not only do we have a way to consistently power out early Tooths, but we can randomly cast our Blightsteels and Emrakuls with relative ease. The ideal manabase should start with:
Depending on the build, we can fill in the blanks with the necessary number of fixing to power out the rest of our spells. Many lists used to run Kodama’s Reach, Sakura Tribe Elder, Reap and Sow, and Sylvan Scrying. Nowadays we have a few more tools added to our arsenal like Tolaria West, Expedition Map and the ever powerful Primeval Titan which make finding our posts much easier. I believe we should use some number of fixers and land tutors to ensure we hit the necessary post pieces and fixing for our utility spells.
Stayin’ Alive
The modern format has a TON of Wrath effects and other various ways to stay alive. Here’s a short list of some possibilities:
Here’s where not having a format to build for is going to hurt us. If the format is packed full of aggro decks, then we might want to build to be able to run Firespout, Explosives, or a 4cc Wrath. If the format is a Planeswalker-fest, then All is Dust / O-Stone might be better. At this point we can really only theorize on what decks will be good, so I don’t believe there is a right configuration just yet, but it’s good to know we have options.
Protecting the Combo / Forcing the Combo
Traditionally Tooth has done a pretty poor job of forcing the combo through. Occasionally you might see list sporting an off Counterspell or discard, but Tooth is a pretty big tapout deck and doesn’t usually have mana available when it’s going for the kill. Here are some options:
The list is pretty weak, isn’t it? Boseiju is pretty good, but when you’re trying to resolve a 9-mana spell, there just isn’t room for spells on the turn you’re going off. With this deck you should only have to resolve 1-2 of your big spells in order for you to win. With so few hard counters in the format, true control decks will have a tought time doing this. That being said, I think we’ll have some good SB options for decks which might give us trouble in resolving our spells.
Other Interesting Cards
This deck has access to a LOT of mana very early one which means we can play cards which we wouldn’t dream of trying to hard cast in other decks.
We will definitely want some number of these between the maindeck and sideboard, but we can tweak the numbers based on what kind of meta we can expect.
This is a pretty straightforward mono green list. It’s built to power out Titans early and then follow it up with the Iona + Painter lock or simply just hardcasting Emrakul. This list should be able to beat most aggro and mid-range decks, but combo is going to be an uphill battle. Until we see which decks are at the top of the heap, we can only theorize on sideboard slots.
This list is a little slower but with a few more tricks if it can’t stick the combo. The sideboard is much better suited to fight combo decks, though it loses some of the tools to stave off aggro beatings, namely the Walls.
I will be testing this list with the rest of the In Contention team over the next few weeks as we gear up for some more video features and other articles on the modern format. After it’s been tuned, I will provide more commentary on how the list performs, sideboarding strategies, and other various builds. If you have any questions or comments, please leave them in the comments section, and thanks for reading!
In my early attempts to discover what the future of Modern will look like, I first wanted to look at the possibilities of combo. There hasn’t been a combo deck in Standard since Alan Comer’s Distant Melody Elves, and combo in Legacy is a completely different animal with free counterspells like Force of Will and Daze lurking around every Island. The only free counterspells in Modern (that I can think of) are Disrupting Shoal, Mental Misstep and Mindbreak Trap. I believe this will make combo a much more attractive option.
Of all of the combo decks I have played in large events, I have had the most success with two-card combo such as Painter’s Grindstone. Luckily, there are more than a few options in that category.
There’s no shortage of two-card combos in Modern. First there’s Vampire Hexmage and… oh, Dark Depths is banned? No matter, there’s still Thopter Foundry and… oh, Sword of the Meek is banned too? Huh. That’s a problem.
In addition, there are no really good tutors in Modern. The only serviceable ones are Infernal Tutor, cards with Transmute and… that’s about it. The fact that the only good tutors in Modern are really clunky 2- and 3-mana sorceries makes them very unattractive to me. Cards like Ponder and Preordain are a lot better cards in a vacuum, but just because you have them doesn’t mean they’re going to get you there every time. This means that a lot of redundancy is going to be needed to reliably get to any combo.
Which brings us to our deck, which doesn’t just have redundancy.
What we have here is Deceiver Exarch/Splinter Twin, a combo from the current Zendikar and Scars of Mirrodin block Standard environment, and Pestermite/Kiki-Jiki, Mirror Breaker, an Extended combo from a deck affectionately know as ‘Pestermite Get There.’ The beautiful thing is that both pieces are interchangeable, doubling the odds of drawing either half of the combo.
Obviously, this deck runs Ponder and Preordain. Not as obvious is Thirst for Knowledge and Remand, which perform different tasks as well as dig into the combo pieces. Remand gives us an early Counterspell that replaces itself (it’s possibly that Condescend would work here as well, digging deeper into our deck but not replacing itself). Thirst for Knowledge is not only to draw deep into our deck at instant speed, it allows us to put and of the creatures into the graveyard… for our 2-of, Reveillark. If the game goes long and our opponents have a lot of answers, Reveillark is a great late game parity breaker that can also win the game right then and there.
Sideboard options are varied. It is likely that Spell Snares go in to fight scary 2-drops like Stoneforge Mystic, Bitterblossom, Gaddock Teeg and Dark Confidant (and opposing Spellskites). Gigadrowse or Reality Ripple are good ways to tap down mana that could stop the combo as well as holding off aggressive creatures. Depeding on the type of aggro decks, Pyroclasm, Slagstorm, Firespout or Volcanic Fallout are all options, as well as targeted elimination like Lightning Bolt and Path to Exile. Mindbreak Trap will be very good for dealing with Storm decks and Elves, which are likely to pop up.
Chalice of the Void is a very interesting option as well, since it would shut off many troublesome spells like Thoughtseize, Surgical Extraction, Path to Exile, Inquisition of Kozilek, Despise, Pithing Needle and most importantly the Split Second spell Extirpate. In fact, many of the worst cards for us cost 1 mana. Even things like Nature’s Claim or Lightning Bolt would throw us off course. This, of course, makes our Ponders and Preordains really bad, but it’s worth thinking about.
I hope you’ve enjoyed this first foray into Modern. Tune in for the next ‘Modern Times,’ when I discuss another combo possibility: Dragonstorm.
Gifts Ungiven is a card that has fallen out of favor in recent years. When Champions of Kamigawa came out, it was thought of as one of the best cards in the set, and had a large impact on standard, extended, and vintage. Nowadays, though, it’s a $3 rare most often seen in EDH cube. I hope Modern can change that, because this card deserves to its rightful place as one of the best engine-enablers ever printed.
The first deck I decided to experiment with was Gifts Rock. This is a deck that was quite popular about five-years ago in extended, and it used Gifts Ungiven to fill the graveyard up with powerful cards, and then use them to gain incremental card advantage turn after turn. Getting Genesis seems kind of quaint now, as the engine cards we have are even better than before. Imagine, against an aggro deck, getting this package:
Assuming you can hit your 5th land drop, you get to Raven’s Crime and Tectonic Edge them each turn, until they are out of cards or lands.
The biggest problem for the deck is combo. Assuming you are still alive, you have to go for the same package as above, and just start Raven’s Criming them until you run them out of cards.
I also knew that I wanted to play a deck with Engineered Explosives. After working on my mana base, it was also quickly clear that I would be able to support a few Shackles, which is one of the most underrated cards in the format right now. The card is amazing, and you can expect to see a lot of it when the format is finally being played en-mass.
I call this a draft version, because I know it isn’t close to finished, but I wanted to get a general idea of what the deck would look like, play it a few times and figure out what had to change. Here is what I tested on MTGO:
After board, you get Grudge to deal with Stoneforge Mystic decks, extra Crimes to help out against combo (when you NEED to be able to empty their hand very quickly) and your deck is just chalk-full of ways to deal with aggro. Probably too many ways.
This is definitely a work in progress, but I like the general idea of it, and I was happy with it’s performance, though it became obvious in my games that I am going to need more black mana. Boarding into Damnation is powerful, but in many games I ended up struggling to get BB, and I also had problems Raven’s Criming more than twice a turn. It pretty much wiped the floor with aggro strategies, though Goyf and Knight of the Reliquary are hard to deal with. You can kill them, but it isn’t easy, and a lot of the Knight decks are running one Bog which can ruin your day.
I also think I am running too many colorless lands. I like the Edge, and I like the Ruins, but the Mouth is probably too much. By the time it comes online, it’s just not able to kill the creatures you need it to kill. There are plenty of ways that I feel that this deck can evolve, and I’m going to be banging them around over the next week to see which one proves to be the strongest.
Goals for the next draft of the deck:
1 – Figure out a way to better smooth out the mana base to allow for Damnation and Raven’s Crime to have a bigger impact earlier in the game
2- Improve the combo matchup
3-Figure out a way to incorporate Malestrom Pulse
4- Work to improve the creature suite.
We're pleased to announce we're finishing talks w/the newest member of our podcast!. They will be announced in next week's episode #guesswho - posted 1 week ago
The latest EP of In Contention is up at http://t.co/iaWVNFQu In this cube-centric EP, Sam, Kranny, and Reubs discuss the upcoming MTGO cube. - posted 2 months ago
Twitter - Kranny
About to cake draft for @samstod's going away cake. Seems appropriate. http://t.co/5GawDanA - Posted 21 hours ago
At a work seminar covering the art of negotiating. Clearly need it as I wasn't able to get myself out of working today #wouldratherbeptqing - Posted 1 day ago
@manadeprived erm, Miracles, not Wishes. But now that you mention it... - Posted 2 days ago
@manadeprived a few dozen games and some fishbowling. It was a pretty stock list similar to what Aintrazi was running a while ago + Wishes. - Posted 2 days ago